213 lines
7.2 KiB
C++
213 lines
7.2 KiB
C++
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef OPENCV_VIDEOSTAB_INPAINTINT_HPP
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#define OPENCV_VIDEOSTAB_INPAINTINT_HPP
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#include <vector>
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#include "opencv2/core.hpp"
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#include "opencv2/videostab/optical_flow.hpp"
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#include "opencv2/videostab/fast_marching.hpp"
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#include "opencv2/videostab/global_motion.hpp"
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#include "opencv2/photo.hpp"
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namespace cv
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{
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namespace videostab
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{
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//! @addtogroup videostab
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//! @{
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class CV_EXPORTS InpainterBase
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{
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public:
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InpainterBase()
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: radius_(0), motionModel_(MM_UNKNOWN), frames_(0), motions_(0),
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stabilizedFrames_(0), stabilizationMotions_(0) {}
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virtual ~InpainterBase() {}
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virtual void setRadius(int val) { radius_ = val; }
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virtual int radius() const { return radius_; }
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virtual void setMotionModel(MotionModel val) { motionModel_ = val; }
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virtual MotionModel motionModel() const { return motionModel_; }
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virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;
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// data from stabilizer
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virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
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virtual const std::vector<Mat>& frames() const { return *frames_; }
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virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
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virtual const std::vector<Mat>& motions() const { return *motions_; }
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virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
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virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
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virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
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virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
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protected:
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int radius_;
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MotionModel motionModel_;
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const std::vector<Mat> *frames_;
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const std::vector<Mat> *motions_;
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const std::vector<Mat> *stabilizedFrames_;
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const std::vector<Mat> *stabilizationMotions_;
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};
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class CV_EXPORTS NullInpainter : public InpainterBase
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{
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public:
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virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) CV_OVERRIDE {}
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};
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class CV_EXPORTS InpaintingPipeline : public InpainterBase
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{
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public:
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void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }
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bool empty() const { return inpainters_.empty(); }
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virtual void setRadius(int val) CV_OVERRIDE;
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virtual void setMotionModel(MotionModel val) CV_OVERRIDE;
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virtual void setFrames(const std::vector<Mat> &val) CV_OVERRIDE;
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virtual void setMotions(const std::vector<Mat> &val) CV_OVERRIDE;
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virtual void setStabilizedFrames(const std::vector<Mat> &val) CV_OVERRIDE;
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virtual void setStabilizationMotions(const std::vector<Mat> &val) CV_OVERRIDE;
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virtual void inpaint(int idx, Mat &frame, Mat &mask) CV_OVERRIDE;
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private:
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std::vector<Ptr<InpainterBase> > inpainters_;
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};
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class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase
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{
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public:
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ConsistentMosaicInpainter();
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void setStdevThresh(float val) { stdevThresh_ = val; }
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float stdevThresh() const { return stdevThresh_; }
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virtual void inpaint(int idx, Mat &frame, Mat &mask) CV_OVERRIDE;
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private:
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float stdevThresh_;
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};
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class CV_EXPORTS MotionInpainter : public InpainterBase
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{
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public:
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MotionInpainter();
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void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; }
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Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; }
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void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; }
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float flowErrorThreshold() const { return flowErrorThreshold_; }
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void setDistThreshold(float val) { distThresh_ = val; }
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float distThresh() const { return distThresh_; }
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void setBorderMode(int val) { borderMode_ = val; }
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int borderMode() const { return borderMode_; }
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virtual void inpaint(int idx, Mat &frame, Mat &mask) CV_OVERRIDE;
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private:
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FastMarchingMethod fmm_;
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Ptr<IDenseOptFlowEstimator> optFlowEstimator_;
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float flowErrorThreshold_;
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float distThresh_;
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int borderMode_;
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Mat frame1_, transformedFrame1_;
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Mat_<uchar> grayFrame_, transformedGrayFrame1_;
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Mat_<uchar> mask1_, transformedMask1_;
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Mat_<float> flowX_, flowY_, flowErrors_;
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Mat_<uchar> flowMask_;
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};
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class CV_EXPORTS ColorAverageInpainter : public InpainterBase
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{
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public:
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virtual void inpaint(int idx, Mat &frame, Mat &mask) CV_OVERRIDE;
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private:
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FastMarchingMethod fmm_;
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};
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class CV_EXPORTS ColorInpainter : public InpainterBase
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{
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public:
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ColorInpainter(int method = INPAINT_TELEA, double radius = 2.);
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virtual void inpaint(int idx, Mat &frame, Mat &mask) CV_OVERRIDE;
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private:
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int method_;
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double radius_;
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Mat invMask_;
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};
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inline ColorInpainter::ColorInpainter(int _method, double _radius)
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: method_(_method), radius_(_radius) {}
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CV_EXPORTS void calcFlowMask(
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const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError,
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const Mat &mask0, const Mat &mask1, Mat &flowMask);
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CV_EXPORTS void completeFrameAccordingToFlow(
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const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
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float distThresh, Mat& frame0, Mat &mask0);
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//! @}
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} // namespace videostab
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} // namespace cv
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#endif
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