fast-yolo4/3rdparty/opencv/inc/opencv2/aruco/charuco.hpp

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/*
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#ifndef __OPENCV_CHARUCO_HPP__
#define __OPENCV_CHARUCO_HPP__
#include <opencv2/core.hpp>
#include <vector>
#include <opencv2/aruco.hpp>
namespace cv {
namespace aruco {
//! @addtogroup aruco
//! @{
/**
* @brief ChArUco board
* Specific class for ChArUco boards. A ChArUco board is a planar board where the markers are placed
* inside the white squares of a chessboard. The benefits of ChArUco boards is that they provide
* both, ArUco markers versatility and chessboard corner precision, which is important for
* calibration and pose estimation.
* This class also allows the easy creation and drawing of ChArUco boards.
*/
class CV_EXPORTS_W CharucoBoard : public Board {
public:
// vector of chessboard 3D corners precalculated
CV_PROP std::vector< Point3f > chessboardCorners;
// for each charuco corner, nearest marker id and nearest marker corner id of each marker
CV_PROP std::vector< std::vector< int > > nearestMarkerIdx;
CV_PROP std::vector< std::vector< int > > nearestMarkerCorners;
/**
* @brief Draw a ChArUco board
*
* @param outSize size of the output image in pixels.
* @param img output image with the board. The size of this image will be outSize
* and the board will be on the center, keeping the board proportions.
* @param marginSize minimum margins (in pixels) of the board in the output image
* @param borderBits width of the marker borders.
*
* This function return the image of the ChArUco board, ready to be printed.
*/
CV_WRAP void draw(Size outSize, OutputArray img, int marginSize = 0, int borderBits = 1);
/**
* @brief Create a CharucoBoard object
*
* @param squaresX number of chessboard squares in X direction
* @param squaresY number of chessboard squares in Y direction
* @param squareLength chessboard square side length (normally in meters)
* @param markerLength marker side length (same unit than squareLength)
* @param dictionary dictionary of markers indicating the type of markers.
* The first markers in the dictionary are used to fill the white chessboard squares.
* @return the output CharucoBoard object
*
* This functions creates a CharucoBoard object given the number of squares in each direction
* and the size of the markers and chessboard squares.
*/
CV_WRAP static Ptr<CharucoBoard> create(int squaresX, int squaresY, float squareLength,
float markerLength, const Ptr<Dictionary> &dictionary);
/**
*
*/
CV_WRAP Size getChessboardSize() const { return Size(_squaresX, _squaresY); }
/**
*
*/
CV_WRAP float getSquareLength() const { return _squareLength; }
/**
*
*/
CV_WRAP float getMarkerLength() const { return _markerLength; }
private:
void _getNearestMarkerCorners();
// number of markers in X and Y directions
int _squaresX, _squaresY;
// size of chessboard squares side (normally in meters)
float _squareLength;
// marker side length (normally in meters)
float _markerLength;
};
/**
* @brief Interpolate position of ChArUco board corners
* @param markerCorners vector of already detected markers corners. For each marker, its four
* corners are provided, (e.g std::vector<std::vector<cv::Point2f> > ). For N detected markers, the
* dimensions of this array should be Nx4. The order of the corners should be clockwise.
* @param markerIds list of identifiers for each marker in corners
* @param image input image necesary for corner refinement. Note that markers are not detected and
* should be sent in corners and ids parameters.
* @param board layout of ChArUco board.
* @param charucoCorners interpolated chessboard corners
* @param charucoIds interpolated chessboard corners identifiers
* @param cameraMatrix optional 3x3 floating-point camera matrix
* \f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$
* @param distCoeffs optional vector of distortion coefficients
* \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6],[s_1, s_2, s_3, s_4]])\f$ of 4, 5, 8 or 12 elements
* @param minMarkers number of adjacent markers that must be detected to return a charuco corner
*
* This function receives the detected markers and returns the 2D position of the chessboard corners
* from a ChArUco board using the detected Aruco markers. If camera parameters are provided,
* the process is based in an approximated pose estimation, else it is based on local homography.
* Only visible corners are returned. For each corner, its corresponding identifier is
* also returned in charucoIds.
* The function returns the number of interpolated corners.
*/
CV_EXPORTS_W int interpolateCornersCharuco(InputArrayOfArrays markerCorners, InputArray markerIds,
InputArray image, const Ptr<CharucoBoard> &board,
OutputArray charucoCorners, OutputArray charucoIds,
InputArray cameraMatrix = noArray(),
InputArray distCoeffs = noArray(), int minMarkers = 2);
/**
* @brief Pose estimation for a ChArUco board given some of their corners
* @param charucoCorners vector of detected charuco corners
* @param charucoIds list of identifiers for each corner in charucoCorners
* @param board layout of ChArUco board.
* @param cameraMatrix input 3x3 floating-point camera matrix
* \f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$
* @param distCoeffs vector of distortion coefficients
* \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6],[s_1, s_2, s_3, s_4]])\f$ of 4, 5, 8 or 12 elements
* @param rvec Output vector (e.g. cv::Mat) corresponding to the rotation vector of the board
* (see cv::Rodrigues).
* @param tvec Output vector (e.g. cv::Mat) corresponding to the translation vector of the board.
* @param useExtrinsicGuess defines whether initial guess for \b rvec and \b tvec will be used or not.
*
* This function estimates a Charuco board pose from some detected corners.
* The function checks if the input corners are enough and valid to perform pose estimation.
* If pose estimation is valid, returns true, else returns false.
*/
CV_EXPORTS_W bool estimatePoseCharucoBoard(InputArray charucoCorners, InputArray charucoIds,
const Ptr<CharucoBoard> &board, InputArray cameraMatrix,
InputArray distCoeffs, InputOutputArray rvec,
InputOutputArray tvec, bool useExtrinsicGuess = false);
/**
* @brief Draws a set of Charuco corners
* @param image input/output image. It must have 1 or 3 channels. The number of channels is not
* altered.
* @param charucoCorners vector of detected charuco corners
* @param charucoIds list of identifiers for each corner in charucoCorners
* @param cornerColor color of the square surrounding each corner
*
* This function draws a set of detected Charuco corners. If identifiers vector is provided, it also
* draws the id of each corner.
*/
CV_EXPORTS_W void drawDetectedCornersCharuco(InputOutputArray image, InputArray charucoCorners,
InputArray charucoIds = noArray(),
Scalar cornerColor = Scalar(255, 0, 0));
/**
* @brief Calibrate a camera using Charuco corners
*
* @param charucoCorners vector of detected charuco corners per frame
* @param charucoIds list of identifiers for each corner in charucoCorners per frame
* @param board Marker Board layout
* @param imageSize input image size
* @param cameraMatrix Output 3x3 floating-point camera matrix
* \f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ . If CV\_CALIB\_USE\_INTRINSIC\_GUESS
* and/or CV_CALIB_FIX_ASPECT_RATIO are specified, some or all of fx, fy, cx, cy must be
* initialized before calling the function.
* @param distCoeffs Output vector of distortion coefficients
* \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6],[s_1, s_2, s_3, s_4]])\f$ of 4, 5, 8 or 12 elements
* @param rvecs Output vector of rotation vectors (see Rodrigues ) estimated for each board view
* (e.g. std::vector<cv::Mat>>). That is, each k-th rotation vector together with the corresponding
* k-th translation vector (see the next output parameter description) brings the board pattern
* from the model coordinate space (in which object points are specified) to the world coordinate
* space, that is, a real position of the board pattern in the k-th pattern view (k=0.. *M* -1).
* @param tvecs Output vector of translation vectors estimated for each pattern view.
* @param stdDeviationsIntrinsics Output vector of standard deviations estimated for intrinsic parameters.
* Order of deviations values:
* \f$(f_x, f_y, c_x, c_y, k_1, k_2, p_1, p_2, k_3, k_4, k_5, k_6 , s_1, s_2, s_3,
* s_4, \tau_x, \tau_y)\f$ If one of parameters is not estimated, it's deviation is equals to zero.
* @param stdDeviationsExtrinsics Output vector of standard deviations estimated for extrinsic parameters.
* Order of deviations values: \f$(R_1, T_1, \dotsc , R_M, T_M)\f$ where M is number of pattern views,
* \f$R_i, T_i\f$ are concatenated 1x3 vectors.
* @param perViewErrors Output vector of average re-projection errors estimated for each pattern view.
* @param flags flags Different flags for the calibration process (see #calibrateCamera for details).
* @param criteria Termination criteria for the iterative optimization algorithm.
*
* This function calibrates a camera using a set of corners of a Charuco Board. The function
* receives a list of detected corners and its identifiers from several views of the Board.
* The function returns the final re-projection error.
*/
CV_EXPORTS_AS(calibrateCameraCharucoExtended) double calibrateCameraCharuco(
InputArrayOfArrays charucoCorners, InputArrayOfArrays charucoIds, const Ptr<CharucoBoard> &board,
Size imageSize, InputOutputArray cameraMatrix, InputOutputArray distCoeffs,
OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
OutputArray stdDeviationsIntrinsics, OutputArray stdDeviationsExtrinsics,
OutputArray perViewErrors, int flags = 0,
TermCriteria criteria = TermCriteria(TermCriteria::COUNT + TermCriteria::EPS, 30, DBL_EPSILON));
/** @brief It's the same function as #calibrateCameraCharuco but without calibration error estimation.
*/
CV_EXPORTS_W double calibrateCameraCharuco(
InputArrayOfArrays charucoCorners, InputArrayOfArrays charucoIds, const Ptr<CharucoBoard> &board,
Size imageSize, InputOutputArray cameraMatrix, InputOutputArray distCoeffs,
OutputArrayOfArrays rvecs = noArray(), OutputArrayOfArrays tvecs = noArray(), int flags = 0,
TermCriteria criteria = TermCriteria(TermCriteria::COUNT + TermCriteria::EPS, 30, DBL_EPSILON));
/**
* @brief Detect ChArUco Diamond markers
*
* @param image input image necessary for corner subpixel.
* @param markerCorners list of detected marker corners from detectMarkers function.
* @param markerIds list of marker ids in markerCorners.
* @param squareMarkerLengthRate rate between square and marker length:
* squareMarkerLengthRate = squareLength/markerLength. The real units are not necessary.
* @param diamondCorners output list of detected diamond corners (4 corners per diamond). The order
* is the same than in marker corners: top left, top right, bottom right and bottom left. Similar
* format than the corners returned by detectMarkers (e.g std::vector<std::vector<cv::Point2f> > ).
* @param diamondIds ids of the diamonds in diamondCorners. The id of each diamond is in fact of
* type Vec4i, so each diamond has 4 ids, which are the ids of the aruco markers composing the
* diamond.
* @param cameraMatrix Optional camera calibration matrix.
* @param distCoeffs Optional camera distortion coefficients.
*
* This function detects Diamond markers from the previous detected ArUco markers. The diamonds
* are returned in the diamondCorners and diamondIds parameters. If camera calibration parameters
* are provided, the diamond search is based on reprojection. If not, diamond search is based on
* homography. Homography is faster than reprojection but can slightly reduce the detection rate.
*/
CV_EXPORTS_W void detectCharucoDiamond(InputArray image, InputArrayOfArrays markerCorners,
InputArray markerIds, float squareMarkerLengthRate,
OutputArrayOfArrays diamondCorners, OutputArray diamondIds,
InputArray cameraMatrix = noArray(),
InputArray distCoeffs = noArray());
/**
* @brief Draw a set of detected ChArUco Diamond markers
*
* @param image input/output image. It must have 1 or 3 channels. The number of channels is not
* altered.
* @param diamondCorners positions of diamond corners in the same format returned by
* detectCharucoDiamond(). (e.g std::vector<std::vector<cv::Point2f> > ). For N detected markers,
* the dimensions of this array should be Nx4. The order of the corners should be clockwise.
* @param diamondIds vector of identifiers for diamonds in diamondCorners, in the same format
* returned by detectCharucoDiamond() (e.g. std::vector<Vec4i>).
* Optional, if not provided, ids are not painted.
* @param borderColor color of marker borders. Rest of colors (text color and first corner color)
* are calculated based on this one.
*
* Given an array of detected diamonds, this functions draws them in the image. The marker borders
* are painted and the markers identifiers if provided.
* Useful for debugging purposes.
*/
CV_EXPORTS_W void drawDetectedDiamonds(InputOutputArray image, InputArrayOfArrays diamondCorners,
InputArray diamondIds = noArray(),
Scalar borderColor = Scalar(0, 0, 255));
/**
* @brief Draw a ChArUco Diamond marker
*
* @param dictionary dictionary of markers indicating the type of markers.
* @param ids list of 4 ids for each ArUco marker in the ChArUco marker.
* @param squareLength size of the chessboard squares in pixels.
* @param markerLength size of the markers in pixels.
* @param img output image with the marker. The size of this image will be
* 3*squareLength + 2*marginSize,.
* @param marginSize minimum margins (in pixels) of the marker in the output image
* @param borderBits width of the marker borders.
*
* This function return the image of a ChArUco marker, ready to be printed.
*/
CV_EXPORTS_W void drawCharucoDiamond(const Ptr<Dictionary> &dictionary, Vec4i ids, int squareLength,
int markerLength, OutputArray img, int marginSize = 0,
int borderBits = 1);
/**
* @brief test whether the ChArUco markers are collinear
*
* @param _board layout of ChArUco board.
* @param _charucoIds list of identifiers for each corner in charucoCorners per frame.
* @return bool value, 1 (true) if detected corners form a line, 0 (false) if they do not.
solvePnP, calibration functions will fail if the corners are collinear (true).
*
* The number of ids in charucoIDs should be <= the number of chessboard corners in the board. This functions checks whether the charuco corners are on a straight line (returns true, if so), or not (false). Axis parallel, as well as diagonal and other straight lines detected. Degenerate cases: for number of charucoIDs <= 2, the function returns true.
*/
CV_EXPORTS_W bool testCharucoCornersCollinear(const Ptr<CharucoBoard> &_board,
InputArray _charucoIds);
//! @}
}
}
#endif