679 lines
21 KiB
C++
679 lines
21 KiB
C++
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef OPENCV_CORE_AFFINE3_HPP
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#define OPENCV_CORE_AFFINE3_HPP
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#ifdef __cplusplus
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#include <opencv2/core.hpp>
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namespace cv
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{
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//! @addtogroup core
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//! @{
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/** @brief Affine transform
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*
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* It represents a 4x4 homogeneous transformation matrix \f$T\f$
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*
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* \f[T =
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* \begin{bmatrix}
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* R & t\\
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* 0 & 1\\
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* \end{bmatrix}
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* \f]
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*
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* where \f$R\f$ is a 3x3 rotation matrix and \f$t\f$ is a 3x1 translation vector.
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*
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* You can specify \f$R\f$ either by a 3x3 rotation matrix or by a 3x1 rotation vector,
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* which is converted to a 3x3 rotation matrix by the Rodrigues formula.
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*
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* To construct a matrix \f$T\f$ representing first rotation around the axis \f$r\f$ with rotation
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* angle \f$|r|\f$ in radian (right hand rule) and then translation by the vector \f$t\f$, you can use
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*
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* @code
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* cv::Vec3f r, t;
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* cv::Affine3f T(r, t);
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* @endcode
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*
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* If you already have the rotation matrix \f$R\f$, then you can use
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*
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* @code
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* cv::Matx33f R;
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* cv::Affine3f T(R, t);
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* @endcode
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*
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* To extract the rotation matrix \f$R\f$ from \f$T\f$, use
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*
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* @code
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* cv::Matx33f R = T.rotation();
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* @endcode
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*
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* To extract the translation vector \f$t\f$ from \f$T\f$, use
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*
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* @code
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* cv::Vec3f t = T.translation();
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* @endcode
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*
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* To extract the rotation vector \f$r\f$ from \f$T\f$, use
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*
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* @code
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* cv::Vec3f r = T.rvec();
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* @endcode
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*
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* Note that since the mapping from rotation vectors to rotation matrices
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* is many to one. The returned rotation vector is not necessarily the one
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* you used before to set the matrix.
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*
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* If you have two transformations \f$T = T_1 * T_2\f$, use
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*
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* @code
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* cv::Affine3f T, T1, T2;
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* T = T2.concatenate(T1);
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* @endcode
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*
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* To get the inverse transform of \f$T\f$, use
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*
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* @code
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* cv::Affine3f T, T_inv;
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* T_inv = T.inv();
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* @endcode
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*
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*/
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template<typename T>
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class Affine3
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{
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public:
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typedef T float_type;
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typedef Matx<float_type, 3, 3> Mat3;
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typedef Matx<float_type, 4, 4> Mat4;
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typedef Vec<float_type, 3> Vec3;
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//! Default constructor. It represents a 4x4 identity matrix.
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Affine3();
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//! Augmented affine matrix
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Affine3(const Mat4& affine);
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/**
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* The resulting 4x4 matrix is
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*
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* \f[
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* \begin{bmatrix}
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* R & t\\
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* 0 & 1\\
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* \end{bmatrix}
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* \f]
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*
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* @param R 3x3 rotation matrix.
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* @param t 3x1 translation vector.
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*/
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Affine3(const Mat3& R, const Vec3& t = Vec3::all(0));
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/**
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* Rodrigues vector.
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*
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* The last row of the current matrix is set to [0,0,0,1].
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*
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* @param rvec 3x1 rotation vector. Its direction indicates the rotation axis and its length
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* indicates the rotation angle in radian (using right hand rule).
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* @param t 3x1 translation vector.
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*/
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Affine3(const Vec3& rvec, const Vec3& t = Vec3::all(0));
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/**
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* Combines all constructors above. Supports 4x4, 3x4, 3x3, 1x3, 3x1 sizes of data matrix.
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*
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* The last row of the current matrix is set to [0,0,0,1] when data is not 4x4.
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*
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* @param data 1-channel matrix.
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* when it is 4x4, it is copied to the current matrix and t is not used.
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* When it is 3x4, it is copied to the upper part 3x4 of the current matrix and t is not used.
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* When it is 3x3, it is copied to the upper left 3x3 part of the current matrix.
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* When it is 3x1 or 1x3, it is treated as a rotation vector and the Rodrigues formula is used
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* to compute a 3x3 rotation matrix.
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* @param t 3x1 translation vector. It is used only when data is neither 4x4 nor 3x4.
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*/
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explicit Affine3(const Mat& data, const Vec3& t = Vec3::all(0));
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//! From 16-element array
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explicit Affine3(const float_type* vals);
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//! Create an 4x4 identity transform
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static Affine3 Identity();
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/**
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* Rotation matrix.
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*
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* Copy the rotation matrix to the upper left 3x3 part of the current matrix.
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* The remaining elements of the current matrix are not changed.
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*
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* @param R 3x3 rotation matrix.
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*
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*/
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void rotation(const Mat3& R);
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/**
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* Rodrigues vector.
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*
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* It sets the upper left 3x3 part of the matrix. The remaining part is unaffected.
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*
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* @param rvec 3x1 rotation vector. The direction indicates the rotation axis and
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* its length indicates the rotation angle in radian (using the right thumb convention).
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*/
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void rotation(const Vec3& rvec);
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/**
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* Combines rotation methods above. Supports 3x3, 1x3, 3x1 sizes of data matrix.
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*
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* It sets the upper left 3x3 part of the matrix. The remaining part is unaffected.
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*
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* @param data 1-channel matrix.
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* When it is a 3x3 matrix, it sets the upper left 3x3 part of the current matrix.
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* When it is a 1x3 or 3x1 matrix, it is used as a rotation vector. The Rodrigues formula
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* is used to compute the rotation matrix and sets the upper left 3x3 part of the current matrix.
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*/
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void rotation(const Mat& data);
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/**
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* Copy the 3x3 matrix L to the upper left part of the current matrix
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*
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* It sets the upper left 3x3 part of the matrix. The remaining part is unaffected.
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*
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* @param L 3x3 matrix.
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*/
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void linear(const Mat3& L);
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/**
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* Copy t to the first three elements of the last column of the current matrix
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*
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* It sets the upper right 3x1 part of the matrix. The remaining part is unaffected.
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*
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* @param t 3x1 translation vector.
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*/
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void translation(const Vec3& t);
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//! @return the upper left 3x3 part
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Mat3 rotation() const;
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//! @return the upper left 3x3 part
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Mat3 linear() const;
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//! @return the upper right 3x1 part
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Vec3 translation() const;
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//! Rodrigues vector.
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//! @return a vector representing the upper left 3x3 rotation matrix of the current matrix.
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//! @warning Since the mapping between rotation vectors and rotation matrices is many to one,
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//! this function returns only one rotation vector that represents the current rotation matrix,
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//! which is not necessarily the same one set by `rotation(const Vec3& rvec)`.
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Vec3 rvec() const;
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//! @return the inverse of the current matrix.
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Affine3 inv(int method = cv::DECOMP_SVD) const;
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//! a.rotate(R) is equivalent to Affine(R, 0) * a;
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Affine3 rotate(const Mat3& R) const;
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//! a.rotate(rvec) is equivalent to Affine(rvec, 0) * a;
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Affine3 rotate(const Vec3& rvec) const;
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//! a.translate(t) is equivalent to Affine(E, t) * a, where E is an identity matrix
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Affine3 translate(const Vec3& t) const;
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//! a.concatenate(affine) is equivalent to affine * a;
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Affine3 concatenate(const Affine3& affine) const;
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template <typename Y> operator Affine3<Y>() const;
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template <typename Y> Affine3<Y> cast() const;
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Mat4 matrix;
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#if defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H
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Affine3(const Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>& affine);
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Affine3(const Eigen::Transform<T, 3, Eigen::Affine>& affine);
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operator Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>() const;
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operator Eigen::Transform<T, 3, Eigen::Affine>() const;
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#endif
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};
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template<typename T> static
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Affine3<T> operator*(const Affine3<T>& affine1, const Affine3<T>& affine2);
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//! V is a 3-element vector with member fields x, y and z
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template<typename T, typename V> static
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V operator*(const Affine3<T>& affine, const V& vector);
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typedef Affine3<float> Affine3f;
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typedef Affine3<double> Affine3d;
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static Vec3f operator*(const Affine3f& affine, const Vec3f& vector);
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static Vec3d operator*(const Affine3d& affine, const Vec3d& vector);
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template<typename _Tp> class DataType< Affine3<_Tp> >
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{
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public:
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typedef Affine3<_Tp> value_type;
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typedef Affine3<typename DataType<_Tp>::work_type> work_type;
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typedef _Tp channel_type;
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enum { generic_type = 0,
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channels = 16,
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fmt = traits::SafeFmt<channel_type>::fmt + ((channels - 1) << 8)
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#ifdef OPENCV_TRAITS_ENABLE_DEPRECATED
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,depth = DataType<channel_type>::depth
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,type = CV_MAKETYPE(depth, channels)
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#endif
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};
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typedef Vec<channel_type, channels> vec_type;
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};
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namespace traits {
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template<typename _Tp>
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struct Depth< Affine3<_Tp> > { enum { value = Depth<_Tp>::value }; };
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template<typename _Tp>
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struct Type< Affine3<_Tp> > { enum { value = CV_MAKETYPE(Depth<_Tp>::value, 16) }; };
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} // namespace
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//! @} core
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}
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//! @cond IGNORED
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///////////////////////////////////////////////////////////////////////////////////
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// Implementation
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template<typename T> inline
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cv::Affine3<T>::Affine3()
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: matrix(Mat4::eye())
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{}
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template<typename T> inline
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cv::Affine3<T>::Affine3(const Mat4& affine)
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: matrix(affine)
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{}
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template<typename T> inline
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cv::Affine3<T>::Affine3(const Mat3& R, const Vec3& t)
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{
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rotation(R);
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translation(t);
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matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
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matrix.val[15] = 1;
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}
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template<typename T> inline
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cv::Affine3<T>::Affine3(const Vec3& _rvec, const Vec3& t)
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{
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rotation(_rvec);
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translation(t);
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matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
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matrix.val[15] = 1;
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}
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template<typename T> inline
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cv::Affine3<T>::Affine3(const cv::Mat& data, const Vec3& t)
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{
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CV_Assert(data.type() == cv::traits::Type<T>::value);
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CV_Assert(data.channels() == 1);
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if (data.cols == 4 && data.rows == 4)
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{
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data.copyTo(matrix);
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return;
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}
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else if (data.cols == 4 && data.rows == 3)
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{
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rotation(data(Rect(0, 0, 3, 3)));
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translation(data(Rect(3, 0, 1, 3)));
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}
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else
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{
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rotation(data);
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translation(t);
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}
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matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
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matrix.val[15] = 1;
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}
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template<typename T> inline
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cv::Affine3<T>::Affine3(const float_type* vals) : matrix(vals)
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{}
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template<typename T> inline
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cv::Affine3<T> cv::Affine3<T>::Identity()
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{
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return Affine3<T>(cv::Affine3<T>::Mat4::eye());
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}
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template<typename T> inline
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void cv::Affine3<T>::rotation(const Mat3& R)
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{
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linear(R);
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}
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template<typename T> inline
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void cv::Affine3<T>::rotation(const Vec3& _rvec)
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{
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double theta = norm(_rvec);
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if (theta < DBL_EPSILON)
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rotation(Mat3::eye());
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else
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{
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double c = std::cos(theta);
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double s = std::sin(theta);
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double c1 = 1. - c;
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double itheta = (theta != 0) ? 1./theta : 0.;
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Point3_<T> r = _rvec*itheta;
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Mat3 rrt( r.x*r.x, r.x*r.y, r.x*r.z, r.x*r.y, r.y*r.y, r.y*r.z, r.x*r.z, r.y*r.z, r.z*r.z );
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Mat3 r_x( 0, -r.z, r.y, r.z, 0, -r.x, -r.y, r.x, 0 );
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// R = cos(theta)*I + (1 - cos(theta))*r*rT + sin(theta)*[r_x]
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// where [r_x] is [0 -rz ry; rz 0 -rx; -ry rx 0]
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Mat3 R = c*Mat3::eye() + c1*rrt + s*r_x;
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rotation(R);
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}
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}
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||
|
|
||
|
//Combines rotation methods above. Supports 3x3, 1x3, 3x1 sizes of data matrix;
|
||
|
template<typename T> inline
|
||
|
void cv::Affine3<T>::rotation(const cv::Mat& data)
|
||
|
{
|
||
|
CV_Assert(data.type() == cv::traits::Type<T>::value);
|
||
|
CV_Assert(data.channels() == 1);
|
||
|
|
||
|
if (data.cols == 3 && data.rows == 3)
|
||
|
{
|
||
|
Mat3 R;
|
||
|
data.copyTo(R);
|
||
|
rotation(R);
|
||
|
}
|
||
|
else if ((data.cols == 3 && data.rows == 1) || (data.cols == 1 && data.rows == 3))
|
||
|
{
|
||
|
Vec3 _rvec;
|
||
|
data.reshape(1, 3).copyTo(_rvec);
|
||
|
rotation(_rvec);
|
||
|
}
|
||
|
else
|
||
|
CV_Error(Error::StsError, "Input matrix can only be 3x3, 1x3 or 3x1");
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
void cv::Affine3<T>::linear(const Mat3& L)
|
||
|
{
|
||
|
matrix.val[0] = L.val[0]; matrix.val[1] = L.val[1]; matrix.val[ 2] = L.val[2];
|
||
|
matrix.val[4] = L.val[3]; matrix.val[5] = L.val[4]; matrix.val[ 6] = L.val[5];
|
||
|
matrix.val[8] = L.val[6]; matrix.val[9] = L.val[7]; matrix.val[10] = L.val[8];
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
void cv::Affine3<T>::translation(const Vec3& t)
|
||
|
{
|
||
|
matrix.val[3] = t[0]; matrix.val[7] = t[1]; matrix.val[11] = t[2];
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
typename cv::Affine3<T>::Mat3 cv::Affine3<T>::rotation() const
|
||
|
{
|
||
|
return linear();
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
typename cv::Affine3<T>::Mat3 cv::Affine3<T>::linear() const
|
||
|
{
|
||
|
typename cv::Affine3<T>::Mat3 R;
|
||
|
R.val[0] = matrix.val[0]; R.val[1] = matrix.val[1]; R.val[2] = matrix.val[ 2];
|
||
|
R.val[3] = matrix.val[4]; R.val[4] = matrix.val[5]; R.val[5] = matrix.val[ 6];
|
||
|
R.val[6] = matrix.val[8]; R.val[7] = matrix.val[9]; R.val[8] = matrix.val[10];
|
||
|
return R;
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
typename cv::Affine3<T>::Vec3 cv::Affine3<T>::translation() const
|
||
|
{
|
||
|
return Vec3(matrix.val[3], matrix.val[7], matrix.val[11]);
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
typename cv::Affine3<T>::Vec3 cv::Affine3<T>::rvec() const
|
||
|
{
|
||
|
cv::Vec3d w;
|
||
|
cv::Matx33d u, vt, R = rotation();
|
||
|
cv::SVD::compute(R, w, u, vt, cv::SVD::FULL_UV + cv::SVD::MODIFY_A);
|
||
|
R = u * vt;
|
||
|
|
||
|
double rx = R.val[7] - R.val[5];
|
||
|
double ry = R.val[2] - R.val[6];
|
||
|
double rz = R.val[3] - R.val[1];
|
||
|
|
||
|
double s = std::sqrt((rx*rx + ry*ry + rz*rz)*0.25);
|
||
|
double c = (R.val[0] + R.val[4] + R.val[8] - 1) * 0.5;
|
||
|
c = c > 1.0 ? 1.0 : c < -1.0 ? -1.0 : c;
|
||
|
double theta = std::acos(c);
|
||
|
|
||
|
if( s < 1e-5 )
|
||
|
{
|
||
|
if( c > 0 )
|
||
|
rx = ry = rz = 0;
|
||
|
else
|
||
|
{
|
||
|
double t;
|
||
|
t = (R.val[0] + 1) * 0.5;
|
||
|
rx = std::sqrt(std::max(t, 0.0));
|
||
|
t = (R.val[4] + 1) * 0.5;
|
||
|
ry = std::sqrt(std::max(t, 0.0)) * (R.val[1] < 0 ? -1.0 : 1.0);
|
||
|
t = (R.val[8] + 1) * 0.5;
|
||
|
rz = std::sqrt(std::max(t, 0.0)) * (R.val[2] < 0 ? -1.0 : 1.0);
|
||
|
|
||
|
if( fabs(rx) < fabs(ry) && fabs(rx) < fabs(rz) && (R.val[5] > 0) != (ry*rz > 0) )
|
||
|
rz = -rz;
|
||
|
theta /= std::sqrt(rx*rx + ry*ry + rz*rz);
|
||
|
rx *= theta;
|
||
|
ry *= theta;
|
||
|
rz *= theta;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
double vth = 1/(2*s);
|
||
|
vth *= theta;
|
||
|
rx *= vth; ry *= vth; rz *= vth;
|
||
|
}
|
||
|
|
||
|
return cv::Vec3d(rx, ry, rz);
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
cv::Affine3<T> cv::Affine3<T>::inv(int method) const
|
||
|
{
|
||
|
return matrix.inv(method);
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
cv::Affine3<T> cv::Affine3<T>::rotate(const Mat3& R) const
|
||
|
{
|
||
|
Mat3 Lc = linear();
|
||
|
Vec3 tc = translation();
|
||
|
Mat4 result;
|
||
|
result.val[12] = result.val[13] = result.val[14] = 0;
|
||
|
result.val[15] = 1;
|
||
|
|
||
|
for(int j = 0; j < 3; ++j)
|
||
|
{
|
||
|
for(int i = 0; i < 3; ++i)
|
||
|
{
|
||
|
float_type value = 0;
|
||
|
for(int k = 0; k < 3; ++k)
|
||
|
value += R(j, k) * Lc(k, i);
|
||
|
result(j, i) = value;
|
||
|
}
|
||
|
|
||
|
result(j, 3) = R.row(j).dot(tc.t());
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
cv::Affine3<T> cv::Affine3<T>::rotate(const Vec3& _rvec) const
|
||
|
{
|
||
|
return rotate(Affine3f(_rvec).rotation());
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
cv::Affine3<T> cv::Affine3<T>::translate(const Vec3& t) const
|
||
|
{
|
||
|
Mat4 m = matrix;
|
||
|
m.val[ 3] += t[0];
|
||
|
m.val[ 7] += t[1];
|
||
|
m.val[11] += t[2];
|
||
|
return m;
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
cv::Affine3<T> cv::Affine3<T>::concatenate(const Affine3<T>& affine) const
|
||
|
{
|
||
|
return (*this).rotate(affine.rotation()).translate(affine.translation());
|
||
|
}
|
||
|
|
||
|
template<typename T> template <typename Y> inline
|
||
|
cv::Affine3<T>::operator Affine3<Y>() const
|
||
|
{
|
||
|
return Affine3<Y>(matrix);
|
||
|
}
|
||
|
|
||
|
template<typename T> template <typename Y> inline
|
||
|
cv::Affine3<Y> cv::Affine3<T>::cast() const
|
||
|
{
|
||
|
return Affine3<Y>(matrix);
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
cv::Affine3<T> cv::operator*(const cv::Affine3<T>& affine1, const cv::Affine3<T>& affine2)
|
||
|
{
|
||
|
return affine2.concatenate(affine1);
|
||
|
}
|
||
|
|
||
|
template<typename T, typename V> inline
|
||
|
V cv::operator*(const cv::Affine3<T>& affine, const V& v)
|
||
|
{
|
||
|
const typename Affine3<T>::Mat4& m = affine.matrix;
|
||
|
|
||
|
V r;
|
||
|
r.x = m.val[0] * v.x + m.val[1] * v.y + m.val[ 2] * v.z + m.val[ 3];
|
||
|
r.y = m.val[4] * v.x + m.val[5] * v.y + m.val[ 6] * v.z + m.val[ 7];
|
||
|
r.z = m.val[8] * v.x + m.val[9] * v.y + m.val[10] * v.z + m.val[11];
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
static inline
|
||
|
cv::Vec3f cv::operator*(const cv::Affine3f& affine, const cv::Vec3f& v)
|
||
|
{
|
||
|
const cv::Matx44f& m = affine.matrix;
|
||
|
cv::Vec3f r;
|
||
|
r.val[0] = m.val[0] * v[0] + m.val[1] * v[1] + m.val[ 2] * v[2] + m.val[ 3];
|
||
|
r.val[1] = m.val[4] * v[0] + m.val[5] * v[1] + m.val[ 6] * v[2] + m.val[ 7];
|
||
|
r.val[2] = m.val[8] * v[0] + m.val[9] * v[1] + m.val[10] * v[2] + m.val[11];
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
static inline
|
||
|
cv::Vec3d cv::operator*(const cv::Affine3d& affine, const cv::Vec3d& v)
|
||
|
{
|
||
|
const cv::Matx44d& m = affine.matrix;
|
||
|
cv::Vec3d r;
|
||
|
r.val[0] = m.val[0] * v[0] + m.val[1] * v[1] + m.val[ 2] * v[2] + m.val[ 3];
|
||
|
r.val[1] = m.val[4] * v[0] + m.val[5] * v[1] + m.val[ 6] * v[2] + m.val[ 7];
|
||
|
r.val[2] = m.val[8] * v[0] + m.val[9] * v[1] + m.val[10] * v[2] + m.val[11];
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
#if defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H
|
||
|
|
||
|
template<typename T> inline
|
||
|
cv::Affine3<T>::Affine3(const Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>& affine)
|
||
|
{
|
||
|
cv::Mat(4, 4, cv::traits::Type<T>::value, affine.matrix().data()).copyTo(matrix);
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
cv::Affine3<T>::Affine3(const Eigen::Transform<T, 3, Eigen::Affine>& affine)
|
||
|
{
|
||
|
Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)> a = affine;
|
||
|
cv::Mat(4, 4, cv::traits::Type<T>::value, a.matrix().data()).copyTo(matrix);
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
cv::Affine3<T>::operator Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>() const
|
||
|
{
|
||
|
Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)> r;
|
||
|
cv::Mat hdr(4, 4, cv::traits::Type<T>::value, r.matrix().data());
|
||
|
cv::Mat(matrix, false).copyTo(hdr);
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
template<typename T> inline
|
||
|
cv::Affine3<T>::operator Eigen::Transform<T, 3, Eigen::Affine>() const
|
||
|
{
|
||
|
return this->operator Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>();
|
||
|
}
|
||
|
|
||
|
#endif /* defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H */
|
||
|
|
||
|
//! @endcond
|
||
|
|
||
|
#endif /* __cplusplus */
|
||
|
|
||
|
#endif /* OPENCV_CORE_AFFINE3_HPP */
|