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@addtogroup videostab_motion //! @{ class CV_EXPORTS IMotionStabilizer { public: virtual ~IMotionStabilizer() {} //! assumes that [0, size-1) is in or equals to [range.first, range.second) virtual void stabilize( int size, const std::vector &motions, const Range &range, Mat *stabilizationMotions) = 0; }; class CV_EXPORTS MotionStabilizationPipeline : public IMotionStabilizer { public: void pushBack(Ptr stabilizer) { stabilizers_.push_back(stabilizer); } bool empty() const { return stabilizers_.empty(); } virtual void stabilize( int size, const std::vector &motions, const Range &range, Mat *stabilizationMotions) CV_OVERRIDE; private: std::vector > stabilizers_; }; class CV_EXPORTS MotionFilterBase : public IMotionStabilizer { public: virtual ~MotionFilterBase() {} virtual Mat stabilize( int idx, const std::vector &motions, const Range &range) = 0; virtual void stabilize( int size, const std::vector &motions, const Range &range, Mat *stabilizationMotions) CV_OVERRIDE; }; class CV_EXPORTS GaussianMotionFilter : public MotionFilterBase { public: GaussianMotionFilter(int radius = 15, float stdev = -1.f); void setParams(int radius, float stdev = -1.f); int radius() const { return radius_; } float stdev() const { return stdev_; } virtual Mat stabilize( int idx, const std::vector &motions, const Range &range) CV_OVERRIDE; private: int radius_; float stdev_; std::vector weight_; }; inline GaussianMotionFilter::GaussianMotionFilter(int _radius, float _stdev) { setParams(_radius, _stdev); } class CV_EXPORTS LpMotionStabilizer : public IMotionStabilizer { public: LpMotionStabilizer(MotionModel model = MM_SIMILARITY); void setMotionModel(MotionModel val) { model_ = val; } MotionModel motionModel() const { return model_; } void setFrameSize(Size val) { frameSize_ = val; } Size frameSize() const { return frameSize_; } void setTrimRatio(float val) { trimRatio_ = val; } float trimRatio() const { return trimRatio_; } void setWeight1(float val) { w1_ = val; } float weight1() const { return w1_; } void setWeight2(float val) { w2_ = val; } float weight2() const { return w2_; } void setWeight3(float val) { w3_ = val; } float weight3() const { return w3_; } void setWeight4(float val) { w4_ = val; } float weight4() const { return w4_; } virtual void stabilize( int size, const std::vector &motions, const Range &range, Mat *stabilizationMotions) CV_OVERRIDE; private: MotionModel model_; Size frameSize_; float trimRatio_; float w1_, w2_, w3_, w4_; std::vector obj_, collb_, colub_; std::vector rows_, cols_; std::vector elems_, rowlb_, rowub_; void set(int row, int col, double coef) { rows_.push_back(row); cols_.push_back(col); elems_.push_back(coef); } }; CV_EXPORTS Mat ensureInclusionConstraint(const Mat &M, Size size, float trimRatio); CV_EXPORTS float estimateOptimalTrimRatio(const Mat &M, Size size); //! @} } // namespace videostab } // namespace #endif