/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #ifndef OPENCV_VIDEOSTAB_STABILIZER_HPP #define OPENCV_VIDEOSTAB_STABILIZER_HPP #include #include #include "opencv2/core.hpp" #include "opencv2/imgproc.hpp" #include "opencv2/videostab/global_motion.hpp" #include "opencv2/videostab/motion_stabilizing.hpp" #include "opencv2/videostab/frame_source.hpp" #include "opencv2/videostab/log.hpp" #include "opencv2/videostab/inpainting.hpp" #include "opencv2/videostab/deblurring.hpp" #include "opencv2/videostab/wobble_suppression.hpp" namespace cv { namespace videostab { //! @addtogroup videostab //! @{ class CV_EXPORTS StabilizerBase { public: virtual ~StabilizerBase() {} void setLog(Ptr ilog) { log_ = ilog; } Ptr log() const { return log_; } void setRadius(int val) { radius_ = val; } int radius() const { return radius_; } void setFrameSource(Ptr val) { frameSource_ = val; } Ptr frameSource() const { return frameSource_; } void setMaskSource(const Ptr& val) { maskSource_ = val; } Ptr maskSource() const { return maskSource_; } void setMotionEstimator(Ptr val) { motionEstimator_ = val; } Ptr motionEstimator() const { return motionEstimator_; } void setDeblurer(Ptr val) { deblurer_ = val; } Ptr deblurrer() const { return deblurer_; } void setTrimRatio(float val) { trimRatio_ = val; } float trimRatio() const { return trimRatio_; } void setCorrectionForInclusion(bool val) { doCorrectionForInclusion_ = val; } bool doCorrectionForInclusion() const { return doCorrectionForInclusion_; } void setBorderMode(int val) { borderMode_ = val; } int borderMode() const { return borderMode_; } void setInpainter(Ptr val) { inpainter_ = val; } Ptr inpainter() const { return inpainter_; } protected: StabilizerBase(); void reset(); Mat nextStabilizedFrame(); bool doOneIteration(); virtual void setUp(const Mat &firstFrame); virtual Mat estimateMotion() = 0; virtual Mat estimateStabilizationMotion() = 0; void stabilizeFrame(); virtual Mat postProcessFrame(const Mat &frame); void logProcessingTime(); Ptr log_; Ptr frameSource_; Ptr maskSource_; Ptr motionEstimator_; Ptr deblurer_; Ptr inpainter_; int radius_; float trimRatio_; bool doCorrectionForInclusion_; int borderMode_; Size frameSize_; Mat frameMask_; int curPos_; int curStabilizedPos_; bool doDeblurring_; Mat preProcessedFrame_; bool doInpainting_; Mat inpaintingMask_; Mat finalFrame_; std::vector frames_; std::vector motions_; // motions_[i] is the motion from i-th to i+1-th frame std::vector blurrinessRates_; std::vector stabilizedFrames_; std::vector stabilizedMasks_; std::vector stabilizationMotions_; clock_t processingStartTime_; }; class CV_EXPORTS OnePassStabilizer : public StabilizerBase, public IFrameSource { public: OnePassStabilizer(); void setMotionFilter(Ptr val) { motionFilter_ = val; } Ptr motionFilter() const { return motionFilter_; } virtual void reset() CV_OVERRIDE; virtual Mat nextFrame() CV_OVERRIDE { return nextStabilizedFrame(); } protected: virtual void setUp(const Mat &firstFrame) CV_OVERRIDE; virtual Mat estimateMotion() CV_OVERRIDE; virtual Mat estimateStabilizationMotion() CV_OVERRIDE; virtual Mat postProcessFrame(const Mat &frame) CV_OVERRIDE; Ptr motionFilter_; }; class CV_EXPORTS TwoPassStabilizer : public StabilizerBase, public IFrameSource { public: TwoPassStabilizer(); void setMotionStabilizer(Ptr val) { motionStabilizer_ = val; } Ptr motionStabilizer() const { return motionStabilizer_; } void setWobbleSuppressor(Ptr val) { wobbleSuppressor_ = val; } Ptr wobbleSuppressor() const { return wobbleSuppressor_; } void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; } bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; } virtual void reset() CV_OVERRIDE; virtual Mat nextFrame() CV_OVERRIDE; protected: void runPrePassIfNecessary(); virtual void setUp(const Mat &firstFrame) CV_OVERRIDE; virtual Mat estimateMotion() CV_OVERRIDE; virtual Mat estimateStabilizationMotion() CV_OVERRIDE; virtual Mat postProcessFrame(const Mat &frame) CV_OVERRIDE; Ptr motionStabilizer_; Ptr wobbleSuppressor_; bool mustEstTrimRatio_; int frameCount_; bool isPrePassDone_; bool doWobbleSuppression_; std::vector motions2_; Mat suppressedFrame_; }; //! @} } // namespace videostab } // namespace cv #endif