44 rivejä
1.6 KiB
C#
44 rivejä
1.6 KiB
C#
using Glorysoft.SECS.EQP.Common;
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using System;
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using System.Collections;
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namespace Glorysoft.SECS.EQP
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{
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public class SimulatorInfo
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{
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#region 委托事件
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public delegate void PropertyChangedEventHandler();
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public event PropertyChangedEventHandler PropertyChanged;
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protected virtual void OnPropertyChanged()
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{
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PropertyChanged?.Invoke();
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}
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#endregion 委托事件
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private static readonly Lazy<SimulatorInfo> LazyInstance = new Lazy<SimulatorInfo>(() => new SimulatorInfo());
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private SimulatorInfo()
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{
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}
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public static SimulatorInfo Instance => LazyInstance.Value;
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public SECSContext Context { get; set; }
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private bool _isConnected = false;
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public bool IsConnected { get { return _isConnected; } set { if (_isConnected != value) { _isConnected = value; OnPropertyChanged(); } } }
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private string _showInfo;
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public string ShowInfo { get { return _showInfo; } set { if (_showInfo != value) { _showInfo = value; if (!string.IsNullOrWhiteSpace(value)) OnPropertyChanged(); } } }
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private string _recipeList;
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public string RecipeList { get { return _recipeList; } set { if (_recipeList != value) { _recipeList = value; if (!string.IsNullOrWhiteSpace(value)) OnPropertyChanged(); } } }
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private string _workFLowFlag;
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public string WorkFLowFlag { get { return _workFLowFlag; } set { if (_workFLowFlag != value) { _workFLowFlag = value; if (!string.IsNullOrWhiteSpace(value)) OnPropertyChanged(); } } }
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public ScenarioCollection Scenarios { get; set; }
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}
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} |