diff --git a/public/index.html b/public/index.html index d16d1c3..ba288db 100644 --- a/public/index.html +++ b/public/index.html @@ -14,7 +14,7 @@ manifest.json provides metadata used when your web app is installed on a user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/ --> - + - - - - - - - - - - - - -
- - - - -Babylon.js gives you all the power you need to create realistic interactive experiences for your product's - audience. Leverage the power of 3D rendering empowered by animation, - behaviors, audio, video, and a full GUI layer. -
-Create custom shaders for your assets using the node materials with full support for physically based - rendering materials. This includes support for - image-based lighting, real-time environment probes, subsurface translucency, refraction, and more! -
-Node material's physically-based rendering supports advanced features like clearcoat and sheen. Enjoy the - flexibility of creating custom shaders to unlock complete creative freedom while retaining the ability - to - render a wide range of materials accurately. -
-Node materials can now create procedural textures to be used as you wish. A custom procedural texture - created in the node material editor is being used to morph between materials on this asset. Notice - how the morph is always different due to our custom shader allowing us to change the procedural texture - every time we use it. -
-Node materials allow us to manipulate parameters directly or through animation. This enables interations - such as the animated ring light in the demo asset. We are also able to tie this animation into our post - processing like the glow layer you see here. And we still retain the ability to add all of this - functionality to PBR materials for the best possible rendering. -
-Babylon.js also allows you to put GUI controls directly into our materials used on a mesh. You can see - how we can make a fully function product demo by displaying the actual time and date on the device - screen. -
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