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@ -1,447 +0,0 @@
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import React, { useEffect, useRef, useState, useContext, useMemo } from "react";
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import * as BABYLON from "@babylonjs/core";
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import "@babylonjs/core/Debug/debugLayer";
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import "@babylonjs/inspector";
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import "@babylonjs/loaders/glTF";
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import { GridMaterial } from "@babylonjs/materials/";
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import {
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Animatable,
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HemisphericLight,
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Mesh,
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Observable,
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Vector3,
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} from "@babylonjs/core";
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import { useAppSelector } from "../store/hooks";
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import "../page/style/standard.css";
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import { EquStatusInterface, selectEquStatus } from "../store/EquStatusEntity";
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import EquMap from "./EquMap";
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// const onEquObservable = new Observable();
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const myStyle = {
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width: "1041px",
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height: "562px",
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outline: "none",
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};
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interface MybabylonJSProps {
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modelPath: string; // 明确 modelPath 属性的类型为 string
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}
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interface EqInfoListInterface {
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[key: string]: EqInfo[];
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}
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interface EqInfo {
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name: string;
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inputNum: number;
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outPut: number;
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position: [number, number];
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}
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const eqInfoList: EqInfoListInterface = {
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"Line1-1": [
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{ name: "磨边机", inputNum: 100, outPut: 100, position: [134, 202] },
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{ name: "磨边机", inputNum: 101, outPut: 101, position: [82, 306] },
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{ name: "磨边机", inputNum: 105, outPut: 105, position: [342, 400] },
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{ name: "打孔机", inputNum: 100, outPut: 100, position: [337, 51] },
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{ name: "打孔机", inputNum: 101, outPut: 101, position: [338, 156] },
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{ name: "打孔机", inputNum: 105, outPut: 105, position: [510, 310] },
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{ name: "丝印机", inputNum: 100, outPut: 100, position: [521, 4] },
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{ name: "丝印机", inputNum: 101, outPut: 101, position: [520, 90] },
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{ name: "丝印机", inputNum: 105, outPut: 105, position: [672, 226] },
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{ name: "一次固化", inputNum: 100, outPut: 100, position: [756, 2] },
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{ name: "一次固化", inputNum: 101, outPut: 101, position: [833, 90] },
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{ name: "一次固化", inputNum: 105, outPut: 105, position: [835, 186] },
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],
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"Line1-2": [
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{ name: "退火", inputNum: 100, outPut: 100, position: [100, 210] },
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{ name: "铺纸机", inputNum: 100, outPut: 100, position: [410, 58] },
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{ name: "铺纸机", inputNum: 100, outPut: 100, position: [594, 252] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [610, 5] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [838, 1] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [837, 145] },
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],
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"Line2-1": [
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{ name: "磨边机", inputNum: 100, outPut: 100, position: [134, 202] },
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{ name: "磨边机", inputNum: 105, outPut: 105, position: [342, 400] },
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{ name: "打孔机", inputNum: 101, outPut: 101, position: [338, 156] },
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{ name: "打孔机", inputNum: 105, outPut: 105, position: [510, 310] },
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{ name: "丝印机", inputNum: 101, outPut: 101, position: [520, 90] },
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{ name: "丝印机", inputNum: 105, outPut: 105, position: [672, 226] },
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{ name: "一次固化", inputNum: 100, outPut: 100, position: [724, 38] },
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{ name: "一次固化", inputNum: 105, outPut: 105, position: [835, 186] },
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],
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"Line2-2": [
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{ name: "退火", inputNum: 100, outPut: 100, position: [215, 247] },
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{ name: "铺纸机", inputNum: 100, outPut: 100, position: [710, 237] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [502, 58] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [733, 3] },
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],
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"Line3-1": [
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{ name: "磨边机", inputNum: 100, outPut: 100, position: [134, 202] },
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{ name: "磨边机", inputNum: 105, outPut: 105, position: [342, 400] },
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{ name: "打孔机", inputNum: 101, outPut: 101, position: [338, 156] },
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{ name: "打孔机", inputNum: 105, outPut: 105, position: [510, 310] },
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{ name: "丝印机", inputNum: 101, outPut: 101, position: [520, 90] },
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{ name: "丝印机", inputNum: 105, outPut: 105, position: [672, 226] },
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{ name: "一次固化", inputNum: 100, outPut: 100, position: [724, 38] },
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{ name: "一次固化", inputNum: 105, outPut: 105, position: [835, 186] },
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],
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"Line3-2": [
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{ name: "退火", inputNum: 100, outPut: 100, position: [187, 247] },
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{ name: "铺纸机", inputNum: 100, outPut: 100, position: [502, 58] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [733, 3] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [710, 237] },
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],
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"Line4-1": [
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{ name: "磨边机", inputNum: 100, outPut: 100, position: [231, 216] },
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{ name: "磨边机", inputNum: 105, outPut: 105, position: [403, 400] },
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{ name: "一次固化", inputNum: 101, outPut: 101, position: [520, 90] },
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{ name: "一次固化", inputNum: 105, outPut: 105, position: [643, 276] },
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{ name: "二次固化", inputNum: 100, outPut: 100, position: [724, 38] },
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{ name: "二次固化", inputNum: 105, outPut: 105, position: [835, 186] },
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],
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"Line4-2": [
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{ name: "退火", inputNum: 100, outPut: 100, position: [187, 247] },
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{ name: "铺纸机", inputNum: 100, outPut: 100, position: [710, 237] },
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{ name: "铺纸机", inputNum: 100, outPut: 100, position: [820, 237] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [553, 7] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [839, 137] },
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],
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"Line5-1": [
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{ name: "磨边机", inputNum: 100, outPut: 100, position: [134, 202] },
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{ name: "磨边机", inputNum: 101, outPut: 101, position: [82, 306] },
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{ name: "磨边机", inputNum: 105, outPut: 105, position: [342, 400] },
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{ name: "一次固化", inputNum: 100, outPut: 100, position: [521, 4] },
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{ name: "一次固化", inputNum: 101, outPut: 101, position: [520, 90] },
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{ name: "一次固化", inputNum: 105, outPut: 105, position: [672, 287] },
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{ name: "二次固化", inputNum: 100, outPut: 100, position: [756, 2] },
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{ name: "二次固化", inputNum: 101, outPut: 101, position: [833, 90] },
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{ name: "二次固化", inputNum: 105, outPut: 105, position: [835, 186] },
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],
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"Line5-2": [
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{ name: "退火", inputNum: 100, outPut: 100, position: [100, 270] },
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{ name: "铺纸机", inputNum: 100, outPut: 100, position: [434, 133] },
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{ name: "铺纸机", inputNum: 100, outPut: 100, position: [640, 305] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [645, 54] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [838, 1] },
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{ name: "下片机", inputNum: 100, outPut: 100, position: [837, 226] },
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],
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};
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function MybabylonJS({ modelPath }: MybabylonJSProps) {
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console.log("modelPath:;;;;;;", modelPath);
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// const EquStatus = useAppSelector(selectEquStatus);
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const canvasRef = useRef(null);
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// onEquObservable.notifyObservers(EquStatus);
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const [SelectedMeshName, setSelectedMeshName] = useState<string | null>(null);
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// 使用 useRef 来存储当前加载的模型引用
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const currentMeshesRef = useRef<Array<BABYLON.AbstractMesh>>([]);
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useEffect(() => {
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// 确保 canvas 引用存在
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if (!canvasRef.current) return;
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const canvas = canvasRef.current;
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const engine = new BABYLON.Engine(canvas, true, {
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preserveDrawingBuffer: true,
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stencil: true,
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});
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const createScene = async function () {
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// This creates a basic Babylon Scene object (non-mesh)
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const scene = new BABYLON.Scene(engine);
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scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
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const baseLight = new HemisphericLight(
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"hemiLight",
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new Vector3(-1, 1, 0),
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scene
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);
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baseLight.intensity = 1;
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baseLight.diffuse = new BABYLON.Color3(1, 1, 1);
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baseLight.specular = new BABYLON.Color3(0.25, 0.25, 0.25);
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baseLight.groundColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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//add an arcRotateCamera to the scene
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const camera = new BABYLON.ArcRotateCamera(
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"camera",
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BABYLON.Tools.ToRadians(245),
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BABYLON.Tools.ToRadians(25),
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modelPath.slice(-1) === "1"
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? 110
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: modelPath.slice(-3) === "5-2"
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? 100
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: 75,
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new BABYLON.Vector3(-13, 0, 0)
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);
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console.log("camera", camera);
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camera.lowerRadiusLimit = 10;
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camera.upperRadiusLimit = 600;
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// This attaches the camera to the canvas
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camera.attachControl(canvas, true);
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//创建一个材质
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const newMt = new BABYLON.StandardMaterial("newMt");
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newMt.diffuseColor = BABYLON.Color3.Blue();
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const ground = BABYLON.MeshBuilder.CreateGround(
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"ground",
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{
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width: 1000,
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height: 1000,
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subdivisions: 1,
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},
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scene
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);
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ground.scaling.x = 100;
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ground.scaling.z = ground.scaling.x;
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ground.isPickable = false;
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let grid = new GridMaterial("grid", scene);
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grid.majorUnitFrequency = 10;
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grid.minorUnitVisibility = 0.3;
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grid.gridRatio = 0.04;
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grid.backFaceCulling = !1;
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grid.mainColor = new BABYLON.Color3(1, 1, 1);
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grid.lineColor = new BABYLON.Color3(1, 1, 1);
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grid.opacity = 0;
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grid.zOffset = 1;
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grid.opacityTexture = new BABYLON.Texture(
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"/public/png/backgroundGround.png",
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scene
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);
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ground.material = grid;
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let hl = new BABYLON.HighlightLayer("hl1", scene);
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let hl2 = new BABYLON.HighlightLayer("hl2", scene);
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// 定义一个函数来加载或重新加载模型
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const loadOrReloadModel = async () => {
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// 在加载新模型之前卸载已加载的模型
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currentMeshesRef.current.forEach((mesh) => {
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if (mesh && mesh.parent) {
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scene.removeMesh(mesh, true);
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}
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});
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currentMeshesRef.current = []; // 重置模型数组
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try {
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// 使用 ImportMeshAsync 加载新模型
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var LOD0MESH = await BABYLON.SceneLoader.ImportMeshAsync(
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"",
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"/Line/",
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`${modelPath}.babylon`,
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scene
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);
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// 将新加载的模型添加到 currentMeshesRef 中
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currentMeshesRef.current.push(...LOD0MESH.meshes);
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// ...为新加载的模型设置交互逻辑
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LOD0MESH.meshes.map((mesh) => {
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mesh.isPickable = true;
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mesh.actionManager = new BABYLON.ActionManager(scene);
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// console.log("mesh==========", mesh);
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if (modelPath.slice(-1) === "1") {
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if (
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mesh.name.includes("磨边机") ||
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mesh.name.includes("打孔机") ||
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mesh.name.includes("丝印机") ||
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mesh.name.includes("固化")
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) {
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// @ts-ignore
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hl.addMesh(mesh, BABYLON.Color3.Green());
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}
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} else {
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if (
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mesh.name.includes("钢化") ||
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mesh.name.includes("铺纸机") ||
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mesh.name.includes("下片机械手")
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) {
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// @ts-ignore
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hl.addMesh(mesh, BABYLON.Color3.Green());
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}
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}
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//鼠标移动到物体上亮显
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// mesh.actionManager.registerAction(
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// new BABYLON.ExecuteCodeAction(
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// BABYLON.ActionManager.OnPointerOverTrigger,
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// (a) => {
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// console.log("================", a);
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// // @ts-ignore
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// hl.addMesh(mesh, BABYLON.Color3.Green());
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// }
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// )
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// );
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// 鼠标移出物体上不亮
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// mesh.actionManager.registerAction(
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// new BABYLON.ExecuteCodeAction(
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// BABYLON.ActionManager.OnPointerOutTrigger,
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// () => {
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// // @ts-ignore
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// hl.removeMesh(mesh);
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// }
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// )
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// );
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mesh._scene.onPointerDown = async (event, _pickResult) => {
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const pickInfo = mesh._scene.pick(
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mesh._scene.pointerX,
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mesh._scene.pointerY
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);
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const clickedPosition = _pickResult.pickedPoint;
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//如果需要获取吗模型根节点,而不是模型中某个组件,请用一下方法
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// getRootNode(pickInfo.pickedMesh as BABYLON.Node) 如上篇文章getRootNode函数
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//判断是否是右键
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if (!(event.buttons === 1 && pickInfo.pickedMesh)) return;
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const MeshName1 = pickInfo.pickedMesh.name.split(".")[0];
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setSelectedMeshName(MeshName1);
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};
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});
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// onEquObservable.add((eventData, eventState) => {
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// LOD0MESH.meshes.find((mesh) => {
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// // @ts-ignore
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// hl2.removeMesh(mesh);
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// });
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// Object.keys(eventData as EquStatusInterface).map((key) => {
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// // @ts-ignore
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// if (eventData[key] == 2) {
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// // @ts-ignore
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// EquMap[key].map((name) => {
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// LOD0MESH.meshes.find((mesh) => {
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// if (mesh.name == name) {
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// // @ts-ignore
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// hl2.addMesh(mesh, BABYLON.Color3.Red());
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// }
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// });
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// });
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// }
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// });
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// });
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} catch (error) {
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console.error("加载模型失败:", error);
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}
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};
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// 调用函数以加载或重新加载模型
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|
|
loadOrReloadModel();
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|
|
function reset() {
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|
|
camera.target = new BABYLON.Vector3(-13, 0, 0);
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|
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camera.alpha = BABYLON.Tools.ToRadians(245);
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|
|
camera.beta = BABYLON.Tools.ToRadians(25);
|
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|
|
camera.radius =
|
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|
|
modelPath.slice(-1) === "1"
|
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|
|
? 110
|
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|
|
: modelPath.slice(-3) === "5-2"
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|
|
? 100
|
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|
|
: 75;
|
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|
|
}
|
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|
|
let resetCamera = setTimeout(reset, 15000);
|
|
|
|
|
scene.onPointerObservable.add((pointerInfo) => {
|
|
|
|
|
switch (pointerInfo.type) {
|
|
|
|
|
case BABYLON.PointerEventTypes.POINTERMOVE:
|
|
|
|
|
clearTimeout(resetCamera);
|
|
|
|
|
resetCamera = setTimeout(reset, 15000);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
return scene;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// call the createScene function
|
|
|
|
|
const scene = createScene();
|
|
|
|
|
|
|
|
|
|
scene.then((scene) => {});
|
|
|
|
|
|
|
|
|
|
// run the render loop
|
|
|
|
|
scene.then(
|
|
|
|
|
(scene) => {
|
|
|
|
|
engine.runRenderLoop(function () {
|
|
|
|
|
scene.render();
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
(reason) => {
|
|
|
|
|
console.log(reason);
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Resize
|
|
|
|
|
window.addEventListener("resize", function () {
|
|
|
|
|
engine.resize();
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// 组件卸载时的清理逻辑
|
|
|
|
|
// return () => {
|
|
|
|
|
// // 清理场景和引擎资源
|
|
|
|
|
// engine.dispose();
|
|
|
|
|
// };
|
|
|
|
|
}, [modelPath]);
|
|
|
|
|
const resetModel = () => {
|
|
|
|
|
//模型初始位置
|
|
|
|
|
console.log("回到初始位置");
|
|
|
|
|
};
|
|
|
|
|
return (
|
|
|
|
|
<div style={myStyle}>
|
|
|
|
|
<h2 className="model_name">当前选择: {SelectedMeshName}</h2>
|
|
|
|
|
<div className="model_info">
|
|
|
|
|
<span className="reset_btn" onClick={resetModel}></span>
|
|
|
|
|
<span className="title">第五产线钢化后段</span>
|
|
|
|
|
</div>
|
|
|
|
|
{/* <div className="eq_detail_info">
|
|
|
|
|
<div>
|
|
|
|
|
<span className="left_name">设备名称:</span>
|
|
|
|
|
<span className="right_value">下片机械手</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div>
|
|
|
|
|
<span className="left_name">进口数量:</span>
|
|
|
|
|
<span className="right_value">12,302</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div>
|
|
|
|
|
<span className="left_name">出口数量:</span>
|
|
|
|
|
<span className="right_value">1,302</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div>
|
|
|
|
|
<span className="left_name">报警状态:</span>
|
|
|
|
|
<span className="right_value">未报警</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div>
|
|
|
|
|
<span className="left_name">在线状态:</span>
|
|
|
|
|
<span className="right_value">在线</span>
|
|
|
|
|
</div>
|
|
|
|
|
</div> */}
|
|
|
|
|
{eqInfoList[modelPath] &&
|
|
|
|
|
eqInfoList[modelPath].map((item, index) => {
|
|
|
|
|
return (
|
|
|
|
|
<div
|
|
|
|
|
className="eq_info"
|
|
|
|
|
key={index}
|
|
|
|
|
style={{ left: item.position[0], top: item.position[1] }}
|
|
|
|
|
>
|
|
|
|
|
<div>
|
|
|
|
|
<span className="left_name">设备名称:</span>
|
|
|
|
|
<span className="right_value">{item.name}</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div>
|
|
|
|
|
<span className="left_name">进口数量:</span>
|
|
|
|
|
<span className="right_value">{item.inputNum}</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div>
|
|
|
|
|
<span className="left_name">出口数量:</span>
|
|
|
|
|
<span className="right_value">{item.outPut}</span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
);
|
|
|
|
|
})}
|
|
|
|
|
|
|
|
|
|
<canvas ref={canvasRef} style={myStyle} />
|
|
|
|
|
</div>
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
export default MybabylonJS;
|